A 10-minute after-class experiment
What makes maths click?
Try three different ways to practise the same S3 maths idea. There are no grades here—we want to learn which experience feels helpful, playful and worth returning to.
Ready to compare notes?
Each family member can save a separate opinion on this device.
Step 1 · Capture
What did you learn today?
In the real app, she takes one photo herself. For this prototype, we prepared a sample notebook page.
Simultaneous equations
2x + y = 11
x − y = 1
Goal: find x and yStep 2 · 35-second idea
Make one letter disappear.
Tap play. Watch what happens to +y and −y.
Step 3 · Private prediction
How sure do you feel?
This is not a score. It lets the app compare confidence with what you can solve independently.
Challenge 1 of 3
Mission complete
Now you know what you know.
Gate 1 · Wake the machine
Find the key.
Only the correct value of x can power the first door.
Family feedback board
Which one would you open tomorrow?
There is no correct choice. We are looking for the experience that feels motivating enough to become a small after-class habit.
“The game felt fast” helps more than “It was nice.”